Jon's OpenGL Page

  One of the more interesting projects I have done is connect Smalltalk MT to OpenGL. It took a lot of effort, but the end result was very worth it.

I wish I would have known how nice and flexible OpenGL is when I was writing DesEdit...

Some screenshots of a mountain terrain polygon mesh, with fogging turned on (click for larger version):

These look much better in 24 bit color... This was supposed to be an underwater scene, with rugged bottom terrain.

I also interfaced Smalltalk MT to DirectInput, which allowed a joystick to be used in Smalltalk.

 

Go back to my Smalltalk page...