Jon's OpenGL Page |
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| One of the more interesting projects I
have done is connect Smalltalk MT to OpenGL. It took a
lot of effort, but the end result was very worth it. I wish I would have known how nice and flexible OpenGL is when I was writing DesEdit... Some screenshots of a mountain terrain polygon mesh, with fogging turned on (click for larger version):
These look much better in 24 bit color... This was supposed to be an underwater scene, with rugged bottom terrain. I also interfaced Smalltalk MT to DirectInput, which allowed a joystick to be used in Smalltalk. |
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Go back to my Smalltalk page... |